Clan Information
Season & Time of Day:
Leafbare (Dec/Jan/Feb)
Noon (12-2pm)

Weather & News:
Snow is beginning to fall on the territories, covering everything in a blanket of soft white powder. The winds are chilly coming off of the mountains, and it is suggested that everyone save their strength for hunting and training to defend your territory.
WaterClan is discussing a way to get rid of their alligator problem before leafbare truly sets in, while DuskClan is still facing an epidemic of sickness. FireClan and FrostClan have become cautious allies with BrightClan, since the prophecy contained all three Clans, and are trying to find a way to get rid of the rogues.

DuskClan

Jadestar (@Viper) - 9 lives

Deputies: Littleflower (@Daisyleap), Dragonmoon (@Aquastar)

Medicine cats: Hollyshade (@Daisyleap), {reserved}

M/c apprentices: Tulippaw (@Willowstorm), Carnelianpaw (@Viper)


FireClan

Redstar (@Daisyleap) - 8 lives

Deputies: Nightpelt (@Skybreeze), Sparkfeather (@Aquastar)

Medicine cats: Soraflight (@Leopardspots), Mudstreak(@Aquastar)

M/c apprentices: Owlpaw(@Willowstorm), Flurrypaw (@Quake)

Notice: FireClan camp is temporarily located within FrostClan due to the rogue takeover.


WaterClan

Sandstar (@Aquastar) - 7 lives

Deputies: Turtlesplash (@Leopardspots), Nightfoot (@Daisyleap)

Medicine cats: Peachcloud(@Daisyleap), Autumnsky (@Echorose)

M/c apprentices: Beechpaw (@Sorrelflight), Sunpaw (@Sunshadow)

Notice: WaterClan's Camp is currently located in their Swampy Forest due to flooding.


BrightClan

Ivorystar (@Willowstorm) - 4 lives

Deputies: Lynxcloud (@Daisyleap), Snowpuddle (@Snoo)

Medicine cats: Hazelflight (@Leopardspots), Seabreeze (@Sorrelflight)

M/c apprentices: Mistpool (@Mistpool), {reserved} (@Aquastar)


FrostClan

Dapplestar (@Leopardspots) - 2 lives

Deputies: Cloverlily (@Daisyleap), {reserved}

Medicine cats: Ivyfeather (@Aquastar), Graytail (@Skybreeze)

M/c apprentices: Falconswoop (@Willowstorm), Longpaw (@Daisyleap)
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SWRP: Extra Info

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SWRP: Extra Info

Post by Valkyrie on Thu Jul 28, 2016 1:43 am

Backstory



The supernatural groups lived together in peace - angels, ghosts, genies, fairies, witches, fairies, werewolves, vampires, mermaids, aliens, zombies, shapeshifters and elementals. That was until a rogue angel went insane and started killing members from all the groups. Soon the angel was caught and killed, but the groups were still attacking each other. The council broke up, the member of each supernatural in the council joined back into their tribes, becoming a leader. This is where we continue, in the war between groups.

The Plot

However, the 'evil angel' was never really killed. A gang of rogues who had abandoned the newly formed groups saved Ena, and disguised her as a new angel - Nuria. Now, Ena, spying for the gang, is going to help the gang take over the groups - who are now fighting.

CHARACTERS NEEDED:
The rogue gang, one for each supernatural plus some more of each.
I will be creating Ena/Nuria.
@Skybreeze has taken the leader of the gang.
Ena's birth family (sisters, brothers, etc) are also open - they might have to partly recognize her.

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Allied Groups


The tribes against the angels are: gods/goddesses, genies, elementals, serpents and dragons.
The tribes defending the angels are: angels, kitsunes, fairies, mermaids and plant-people.
The tribes against both groups are: aliens, cyborgs/robots, werewolves, shapeshifters and sirens.
The tribes with the evil gang are: vampires and lunars.
The tribes on their own, sending reinforcements in to all 3 groups are: witches, zombies, ghosts, mythical horses and amazons.

Ranks


* Leader/Queen/King. There is only 1 per tribe/group, and they can be any gender. Usually they are descendants from previous leaders, or they are still the council member if they haven't been killed yet (eg, vampire, ghost and zombie leaders are immortal, along with some others).
* Deputy. There are usually 1 or 2 per tribe/group, and often are some sort of relation to the leader. When a deputy dies, a new one is chosen by the leader and if a leader dies, the deputy who has been in charge the longest becomes leader.
* Healer. There are usually 1 or 2 per tribe/group. They use medicines/herbs to heal their tribes' injuries and illnesses, and most have an apprentice.
* Healer Apprentice. Each Healer will often have an apprentice, and the apprentice is learning about becoming a Healer. When a Healer dies, their apprentice takes their place and if an apprentice dies then the Healer must choose another.
* Head Hunter/Scavenger. Usually there are 2 or 3 in a tribe. Hunters will organize hunting groups, as well as sometimes join them, and scavengers organize scavenging groups (as well as joining them).
* Head Fighter. Usually 2 or 3 per tribe. Head Fighters organize fighting groups, as well as sometimes demonstrate new techniques for fighting.
* Princesses/Princes. These are the children of leaders, and can be either gender. Most are in training to become the next queen/king/leader.

* Hunters/Scavengers. Scavengers will scavenge for food, depending on their tribe, and Hunters will hunt for their food. They will train new scavenger/hunter apprentices.
* Fighters. Fighters will fight and protect their tribe from other tribes/rogues. They will train new fighter apprentices.
* Apprentices. They are trained by hunters/scavengers or fighters, and choose their path when they become apprentices. They usually can't change path.
* Mothers. They give birth to young, and help babies grow up until they are old enough to become an apprentice.
* Babies/Children. They are the newborns, and are raised by mothers until they become apprentices.
* Elderly. They are the retired supernaturals, and often tell stories.

* Rogues. These are the supernaturals that choose to not join any group.

* Half-Breeds. These are the half human-half supernatural or half of one supernatural, half of another. They are raised in the mother's tribe (unless the mother is human, therefore in the father's tribe) until they are apprentice age, when they are kicked out to become rogues. However, some are raised further up - some are even high ranked in their groups, and they don't know that they're a half-breed (and neither do their tribe).

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Supernatural Info


Vampires:
Immortal, and have very hard, pale skin. Their powers get weaker (as when they're outside in the day, but are enhanced during solar eclipses. Most are very emotional, and can often over-react to small things. They can only die by burning in a fire, or if their head gets cut off - extremely hard with their hard skin. To turn a human into a vampire, an existing vampire must bite the human with one quick bite, sending them into a 3 day coma as they change. Vampires feed on human blood, and don't just do a quick bite, instead draining it out. They hunt, not scavenge. To disguise themselves, they really just use contact lenses to disguise their strange eye colour, though the lenses disturb their vision. Vampires can bite humans, and some have one or two extra powers as well.

Mermaids:
They age slowly, but look like normal humans on land apart from scaley legs. When they're in water tails appear the same colour as their scales on land. They are extremely good swimmers - sometimes boasting about it - and love all sea creatures (able to communicate with them). Every mermaid owns special kelp, which they can give to a human to transform them into a mermaid - a quick process. Scavengers scavenge for kelp and coral to eat. To disguise themselves as a human, most mermaids cover their scales with long skirts, dresses, trousers, leggings and jeans. Mermaids can communicate with all sea-creatures and swim extremely well, and some have one or two extra powers.

Angels:
They are immortal, and have large feathery wings. They have charming, beautiful bodies and outfits, and can fly up extremely high with low or even no oxygen. Sometimes angels are snobby divas, but sometimes they are kind and loving. They can change a human into an angel with a small magic spell, and when they do need food (which is quite rare) they need to eat a strange magic glittery object (scavenging, not hunting). To disguise themselves as a human, an angel needs to fold their wings in under their clothes so they disappear completely until said angel wants them back. They still keep their beauty. They can fly up to heights with even no oxygen, charm humans and most have 2 or 3 extra powers, though some don't or only have 1 extra power.

Ghosts:
They are immortal, forever stuck the age they died at. They have mostly transparent skin, and can pass through objects and other beings. There are a few types - vengeful (rare), who want revenge on whoever killed them; lost (uncommon), who wander around not knowing where they're going and finally there are the normal ghosts (common), who are pretty much like humans, just with the ghost's appearance/powers and they are in fact dead. They have the same knowledge as when they were alive, as well. To transform a human to a ghost, the human needs to be killed, basically, or if you want to transform them without the human dying, the ghost can try to turn them. This takes 24 hours of both the ghost and the human's concentration, and even one noise can destroy the human. Ghosts don't need to eat, but still need to sleep, wash, etc. They can't disguise themselves as humans. They can turn invisible, walk through other beings and objects and haunt beings, along with sometimes 2 other powers.

Genies: 
They age slowly, but quicker then mermaids. They sometimes have colourful skin, strange eye colours and weird hair colours. They wear unique clothes, and to others they even act strange. For them, it's normal. They can grant wishes, summon items from thin air,

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https://www.youtube.com/watch?v=lqwXVOO0gl0 - for putting down pineapples with some random yodelling
https://www.youtube.com/watch?v=fNmb_hlMfGE - for eating egg rolls in a terrifying voice that's out of key
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Re: SWRP: Extra Info

Post by Daisyleap on Sun Jul 31, 2016 3:50 am

I can make some people for the rogue gang. Is there scattered ranks or is it like deputy, healer, healer apprentice, head fighter, and so on?

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Daisy's Cats:
Dusk- Littleflower, Hollyshade, Blizzardtuft, Daisyleap, Gingerpatch, Grassflight, Creamtuft
Fire- Redstar, Hawkstep, Featherdusk, Stormwatcher, Pebblesplash, Flamepaw, Adderpaw, Barley, Daffodilkit
Water- Nightfoot, Peachcloud, Salmonpelt, Seashell, Flowerbelly, Rosepaw, Shorepaw
Bright- Lynxcloud, Oceanspark, Aurorashade, Scorpionbite, Sparrowbelly, Shimmerpaw, Tumblepaw
Frost- Cloverlily, Longpaw, Scorchwind, Lunarshine, Wrenpaw, Sleetpaw, Ibispaw
RLK- Min, Peony, Indigo, Slash, Fleur, Blair, Tommy, Bellamy, Shark, Moon, Ryu
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Re: SWRP: Extra Info

Post by Valkyrie on Sun Jul 31, 2016 3:53 am

There's mostly one for each supernatural along with some others.

Pretty much it's a leader and a deputy or two, and that's it, then the others just fight (and some scavenge or hunt).

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PitaPata Cat tickers

https://www.youtube.com/watch?v=lqwXVOO0gl0 - for putting down pineapples with some random yodelling
https://www.youtube.com/watch?v=fNmb_hlMfGE - for eating egg rolls in a terrifying voice that's out of key
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Posts : 6403
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Re: SWRP: Extra Info

Post by Daisyleap on Sun Jul 31, 2016 4:01 am

Okay, can I make the first deputy then? Smile

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Daisy's Cats:
Dusk- Littleflower, Hollyshade, Blizzardtuft, Daisyleap, Gingerpatch, Grassflight, Creamtuft
Fire- Redstar, Hawkstep, Featherdusk, Stormwatcher, Pebblesplash, Flamepaw, Adderpaw, Barley, Daffodilkit
Water- Nightfoot, Peachcloud, Salmonpelt, Seashell, Flowerbelly, Rosepaw, Shorepaw
Bright- Lynxcloud, Oceanspark, Aurorashade, Scorpionbite, Sparrowbelly, Shimmerpaw, Tumblepaw
Frost- Cloverlily, Longpaw, Scorchwind, Lunarshine, Wrenpaw, Sleetpaw, Ibispaw
RLK- Min, Peony, Indigo, Slash, Fleur, Blair, Tommy, Bellamy, Shark, Moon, Ryu
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Daisyleap
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Posts : 6463
Age : 17
Location : DuskClan

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Re: SWRP: Extra Info

Post by Valkyrie on Sun Jul 31, 2016 4:04 am

Sure.

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PitaPata Cat tickers

https://www.youtube.com/watch?v=lqwXVOO0gl0 - for putting down pineapples with some random yodelling
https://www.youtube.com/watch?v=fNmb_hlMfGE - for eating egg rolls in a terrifying voice that's out of key
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Valkyrie
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Posts : 6403
Age : 13
Location : *shrug*

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Re: SWRP: Extra Info

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